Frequently Asked Questions
Q: I have encountered a problem/found a bug. What should I 
				do?
				A: First, have a look at the 
				troubleshooting guide. Then,
				contact support through 
				our website.
Q: Is VisualGDB only a debugger plugin?
				A: It's more than that. It integrates the complete GNU toolchain: GCC, GDB 
				and Make into Visual Studio.
Q: Will VisualGDB map GCC error messages into Visual Studio?
				A: Yes. Moreover, the "Entering directory xxx" messages from GNU 
				Make are also parsed.
Q: Will IntelliSense recognize the header files from my 
				embedded toolchain?
				A: Yes, VisualGDB Wizard automatically imports headers and 
				defines into IntelliSense settings.
Q: Can I use VIsualGDB with an on-chip debugger to debug my 
				embedded device?
				A: Yes, as long as you have a GDBSERVER-compatible monitor 
				program compatible with normal GDB. 
Q: Do I need to build a toolchain from sources myself?
				A: You don't have to. We 
				provide pre-built toolchains for most popular architectures.
Q: Can I use VisualGDB with my own (or third-party 
				toolchain)?
				A: Yes. You can specify it in the project wizard.
Q: I don't have a WIndows toolchain. Can I still use 
				VisualGDB?
				A: Yes. You can use VisualGDB with a Linux-based toolchain 
				installed on a remote computer.
Q: Can I use command-line GDB commands while debugging with 
				VisualGDB?
				A: Yes, use the VIsualGDB console window.
Q: Can I debug Linux/MacOS drivers with VisualGDB?
				A: Yes. You will need to use a full-custom build setup and 
				specify build and deploy sequences.
Q: Can I edit the makefiles generated by VisualGDB?
				A: Yes. VisualGDB will only update the source file lists, 
				leaving your changes to Makefiles intact.
Q: How to specify relative project paths in VisualGDB 
				commands?
				A: Use the $(ProjectDir) macro
Q: Can debug GDB-based projects using the normal Debug 
				command or F5 key?
				A: Yes, starting from VisualGDB 2.8.
