Editing Hardware Register Definitions

Most of the device families supported by VisualGDB include definitions for the peripheral registers that allow viewing and modifying those registers conveniently via the Hardware Registers window:For legacy projects that are created by manually specifying the compiler settings, the hardware registers won’t be automatically shown. To fix this, open the VisualGDB Project Properties window and set the peripheral register definition file:The register definition file is an XML file with the following structure:

Each register set corresponds to a group of registers corresponding to the same peripheral (e.g. timer or USB). The UserFriendlyName element contains the name of the group as shown in the Hardware Registers window. The ExpressionPrefix element allows matching C/C++ Watch expressions (e.g. TIM2->CR1 to specific hardware registers defined in a peripheral register definition file).

Each HardwareRegister element corresponds to one register inside a register set. It has the following structure:

Each HardwareSubRegister element corresponds to a meaningful group of bits inside the hardware register: VisualGDB will use the following rules when showing subregisters:

  • Subregisters with size of 1 will be displayed as checkboxes
  • Subregisters with size of k having exactly 2k KnownSubRegisterValue elements specified will be shown as combo boxes.
  • All other subregisters will be shown as editable text fields containing raw values

The SubRegisters and KnownValues elements are optional; a simple register definition file may skip them.

Generated register definition files for real-world devices can be quite large. To save space VisualGDB allows storing them in a compressed format. Simply compress it with gzip and append .gz to the extension (e.g. device.xml.gz) and VisualGDB will automatically recognize and decompress it on-the-fly.


To see examples of working register definition files, go to the %LOCALAPPDATA%\VisualGDB\EmbeddedBSPs directory and search for .xml.gz files. Unpack one of those files and open it in a text editor to get a real-world example of a device definition file.